Great game. For those looking for the automap, here's a map of the first level (https://bsky.app/profile/grauken.bsky.social/post/3lobvgxzju225) where it shows you also the location of the automap, though first head east to get those fire extinguishers and get rid of the fire
Scotoma
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If anybody gets stuck and needs some maps, I've mapped most of the rooms (https://bsky.app/profile/grauken.bsky.social/post/3lo5bx56xtk2q)
Unfortunate with the bug in the Jam version but I really liked the other stuff that I could get to in the post-Jam version, especially the final boss. Usually, I don't like card-based battle systems but this one had a really nice balance to it that made it fun.
Also, that ending text went on for a long time but I still liked it. I like a good epilogue.
He probably means the following rule
"The game must have step movement on a grid. Smooth transition between grid squares is allowed. Half-steps or dividing the square into smaller squares is not accepted."
You seem to have 90 degree turning but forward movement isn't adhering to a grid or on a step-basis. Have you ever played a game like Legends of Grimrock or older games like Eye of the Beholder or any Wizardry. They all have dungeons entirely based on a grid (not just the map, but the very movement itself is fixed on a grid and happens step-by-stepI mapped out the game, but I have no clue where the final boss is. Fun game though
https://pbs.twimg.com/media/Ez2jU8fWQAMUHJT?format=png&name=large