Enjoyed this for the most part. The monochrome graphics make it sometimes hard to see what is enemy, spikes or just background and I didn't realize for a long time where to use the flame thrower to advance. Bosses are also wayyyy to easy. Otherwise fine metroidvania
Scotoma
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Unfortunate with the bug in the Jam version but I really liked the other stuff that I could get to in the post-Jam version, especially the final boss. Usually, I don't like card-based battle systems but this one had a really nice balance to it that made it fun.
Also, that ending text went on for a long time but I still liked it. I like a good epilogue.
He probably means the following rule
"The game must have step movement on a grid. Smooth transition between grid squares is allowed. Half-steps or dividing the square into smaller squares is not accepted."
You seem to have 90 degree turning but forward movement isn't adhering to a grid or on a step-basis. Have you ever played a game like Legends of Grimrock or older games like Eye of the Beholder or any Wizardry. They all have dungeons entirely based on a grid (not just the map, but the very movement itself is fixed on a grid and happens step-by-stepI mapped out the game, but I have no clue where the final boss is. Fun game though
https://pbs.twimg.com/media/Ez2jU8fWQAMUHJT?format=png&name=large